Each one is in a folder and all the folders names are just some numbers (id of the workshop item). In this folder, you can see all the wallpapers you have downloaded. However, I found a way to disable the parallax effect on downloaded workshop wallpapers by editing a specific file in your steam directory.įirst, browse to /steamapps/workshop/content/431960Ĥ31960 is Wallpaper Engine's Steam app id. Generally you can't edit wallpapers that you downloaded from the workshop. See rule 800.4a.First off: this only works on scene wallpapers! 405.6h If a player leaves a multiplayer game, objects may leave the game, cease to exist, change control, or be exiled as a result.405.6g A player may concede the game at any time.They are dealt with before a player would receive priority. 405.6f State-based actions don’t use the stack they happen automatically when certain conditions are met.Turn-based actions also happen automatically when each step and phase ends no player receives priority afterward. They’re dealt with before a player would receive priority (see rule 117.3a). 405.6e Turn-based actions don’t use the stack they happen automatically when certain steps or phases begin.405.6d Special actions don’t use the stack they happen immediately.If a player had priority before a mana ability was activated, that player gets priority after it resolves. If a mana ability both produces mana and has another effect, the mana is produced and the other effect happens immediately. 405.6c Mana abilities resolve immediately.(See rule 604, “Handling Static Abilities.”) This includes characteristic-defining abilities such as “ is red” (see rule 604.3). 405.6b Static abilities continuously generate effects and don’t go on the stack.Effects may create delayed triggered abilities, however, and these may go on the stack when they trigger (see rule 603.7). 405.6a Effects don’t go on the stack they’re the result of spells and abilities resolving.405.6 Some things that happen during the game don’t use the stack.If the stack is empty when all players pass, the current step or phase ends and the next begins. 405.5 When all players pass in succession, the top (last-added) spell or ability on the stack resolves.To determine the controller of a delayed triggered ability, see rules 603.7d–f. The controller of a triggered ability is the player who controlled the ability’s source when it triggered, unless it’s a delayed triggered ability. The controller of an activated ability is the player who activated it. The controller of a spell is the person who cast it. Each activated or triggered ability that’s on the stack has the text of the ability that created it and no other characteristics. 405.4 Each spell has all the characteristics of the card associated with it.If a player controls more than one of these objects, that player chooses their relative order on the stack. 405.3 If an effect puts two or more objects on the stack at the same time, those controlled by the active player are put on lowest, followed by each other player’s objects in APNAP order (see rule 101.4).Each time an object is put on the stack, it’s put on top of all objects already there. 405.2 The stack keeps track of the order that spells and/or abilities were added to it.When an ability is activated or triggers, it goes on top of the stack without any card associated with it (see rules 602.2a and 603.3). 405.1 When a spell is cast, the physical card is put on the stack (see rule 601.2a).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |